Terms and Conditions
By purchasing ANY products from our site, you agree to the following terms and conditions:
OWNERSHIP
Each of our digital products account is licensed to one (1) individual. The sharing of account will not be tolerated and will lead to your license being revoked immediately. Each digital product account may be accessed from any machine that you wish, however only a single instance of the digital product may be running at a time.
RESELLING
The reselling of ANY of our digital products will lead to an IP ban and license removal. You are not permitted to sell your account under any circumstance. Furthermore, if you choose to buy an account not from this very site or an authorized referer then we reserve the right to close your account.
REFUND POLICY
Because ALL of our products are digital goods, refunds cannot be given. If for some reason you are unhappy with the product, please email us and we will attempt to resolve any problem you may have. Any attempt to chargeback or seek refunds will be deemed an attempt to defraud our services and product. By fulfilling the purchase you agree to all terms covered here. No questions asked.
GUARANTEES
Because the release system on all retail websites is erratic, Our bots cannot guarantee 100% that it will meet your requirements, however it is likely the best solution that currently exists.
OTHER NOTES
All digital product licenses last indefinitely unless action is taken upon them. *****Please note that the reverse engineering of our product is prohibited and will be met with legal actions accordingly. NO CHARGEBACKS/REFUND REQUESTS OR ANY ATTEMPT TO GET YOUR AMOUNT PAID INTO THE DIGITAL ITEM/ SOFTWARES WILL BE HONORED. IT WILL BE NOTED AS ATTEMPTED FRAUD TO REGAIN FUNDING AFTER THE SERVICE HAS BEEN RENDERED/ DELIVERED. BY PURCHASING YOU AGREE THAT YOU ARE ABOVE THE AGE OF 18 AND ARE THE OWNER OF THE PAYMENT SOURCE USED TO PURCHASE THE PRODUCT. ALL OF OUR PRODUCTS ARE INSTANT DELIVERY. ALL IP'S LOGGED. DON'T BE STUPID WE WILL REPORT YOU.
*****If your access to the code or computer system you are studying is conditioned upon agreeing to any contractual terms (e.g. End User License Agreements (EULA), terms of service notices (TOS), terms of use notices (TOU), a non-disclosure agreement (NDA), developers agreement or API agreement), you are at greater legal risk if your research activities do not comply with their stated terms and conditions. You should talk to a lawyer before agreeing to any terms and before studying any software distributed with such terms and conditions, even if you have come into possession of that code without agreeing to anything.It is extremely risky to disclose or use any information you obtained subject to an NDA or other negotiated contractual obligation of confidentiality.It is legally risky to study software you do not possess legally.It is legally risky to make any copies of software that have not been authorized by the copyright owner (such as by a license agreement).It is legally risky to bypass any “technical protection measures” (e.g., authentication handshakes, protocol encryption, password authentication, code obfuscation, code signing) that control access to the code or any specific functionality.It is highly risky to copy any code into a program you create as a result of reverse engineering, because that copy could infringe copyright unless it is a fair use under copyright law. Note that copying can include both imitation of non-functional elements as well as verbatim duplication.It is legally risky to perform any network packet inspection unless (1) the network is configured to be accessible to the general public; (2) you have consent of all users whose packets are intercepted; or (3) you have consent of the network provider where the inspection is necessary for provision of the service or to protect the network provider’s rights and property.Don't feel hopeless, however. Visit our section on How to Limit Legal Risk.
What Legal Doctrines Are Most Likely To Affect Reverse Engineering? ^
Five areas of United States law are particularly relevant for computer scientists engaging in reverse engineering:
Copyright law and fair use, codified at 17 U.S.C. 107;Trade secret law;The anti-circumvention provisions of the Digital Millennium Copyright Act (DMCA), codified at 17 U.S.C. section 1201;Contract law, if use of the software is subject to an End User License Agreement (EULA), Terms of Service notice (TOS), Terms of Use notice (TOU), Non-Disclosure Agreement (NDA), developer agreement or API agreement; andThe Electronic Communications Privacy Act, codified at 18 U.S.C. 2510 et. seq.This FAQ does not address international or foreign law.
How Could Copyright Law Limit My Ability To Legally Reverse Engineer? ^
Reverse engineers execute code and/or make copies of software as part of analyzing the way the program works. Copyright law generally grants a certain set of exclusive rights to copyright owners, including the right to make copies of copyrighted works. Software is one category of works that are protected by copyright. As a result, if you make copies of software, you generally need either permission from the copyright owner, or your copying must fall within an exception granted by the copyright laws. Permission can be inferred from the outright sale of a copy of software or from a license agreement. The copyright exception most relevant to reverse engineering is the fair use doctrine.
Executing code also raises the possibility of copyright issues. Some courts have stated that causing code to be copied from disk into RAM may be a copy for purposes of copyright law, and if that RAM copy is unlicensed, then it is infringing. In other words, executing unlicensed code could be infringing. Further, some copyright owners argue that cached copies held in more permanent storage may be infringing.